May
28
2009
@10:30 pm

I finally got my hands on the game, no thanks to Amazon. Played it for a good 3-4 hours and well… I would’ve waited until I beat the game to write up my impressions, but I have to discuss my… dissatisfation with the game. Yes, the game whose demo I loved, whose ratings are high with most of the reviewers, and whose E3 trailer from 2007 got my excitement. It’s not that fun.

I think some of it has to do with not having the floating ability that was showed off in the demo. It’s surprisingly an integral part to traversing the city. Without it, it’s much more strenuous to get from point A to point B.

I know a lot of it has to do with how good and evil play out. You play as Cole who starts off a good guy. He has a girlfriend named Trish, a good friend named…a name that escapes me. Essentially, you have no reason to be bad. The inciting incident is an explosion leaves you feeling like an innocent bystandard, but Trish thinks it’s your fault for killing her sister who died in the explosion. So my motivation if I were in that situation? Try to explain to Trish that it’s not my fault. Help those in need who are injured because of the bomb I unknowingly delivered. Yet I wanted to play bad, and it’s just so unfulfilling to play bad. Why call the game infamous and give the option to be bad when there’s no reason to be?

All the bad actions that you can choose from so far are all centered around selfish reasons. You’re willing to let others die to protect yourself, yet you still have your good friend by yourside and your character is constantly trying to make ammends with Trish who doesn’t want anything to do with these evil actions. If actions centered around a personality disorder, maybe he had a disfuntional past of being treated second rate. He gets these powers and thinks he’s finally better than everyone else, so that’s why he does what he does. Not because he wants to keep his friendships, but because he doesn’t care about his friendships. It’s really stopping me from enjoying the game. Frankly, Fallout 3 does better because you’re character doesn’t come with a personality. You are the personality. InFAMOUS gave us Cole, gave him a brief background that tagged him as good. The game might as well be called Famous because there’s no reason to be otherwise. So much for wanting to be bad.

I was going to add something, but it just left my mind. I was going to end on a positive note… Damn.

Oh, right. So, I decided I’ll act in a similar mindframe of Sylar (the badass one, not the mommy-obsessed one). I’m someone who now has powers and is more than just a courier, so I’m power hungry. I help people because it benefits me. I don’t harm people because I don’t care to, unless they attack me first. I help Trish because I want some poontang. Er, no, wait. I help her because she can help me. I’ll kill her if I get a chance (which I think I will, but it ends with a good option only).

Second playthrough, I’ll be good and I think I’ll enjoy it more. It just makes more sense to play good in a game like this.